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  Citation Number 23
 Views 59
 Downloands 14
Sporcularin ve E-spor Oyuncularinin Dijital Oyun Bagimliligi ve Dijital Oyun Bagimliligina İliskin Farkindalik Duzeyleri
2020
Journal:  
Gaziantep Üniversitesi Spor Bilimleri Dergisi
Author:  
Abstract:

Günümüzde dijitalleşmenin yaygınlaşması sonucu dijital oyun bağımlılığı sorunu baş göstermiştir. Bu bağlamda araştırmada sporcuların ve e-spor oyuncularının dijital oyun bağımlılığı ve dijital oyun bağımlılığına ilişkin farkındalık düzeyinin incelenmesini amaçlamıştır. Araştırmada tarama modelinden ilişkisel tarama modeli kullanılmıştır. Araştırmaya günde en az 30 dakika bir e-spor oyununu oynayan ve haftada en az 2 gün spor yapan 61 sporcu, 80 e-spor oyuncusu katılmıştır. Veri toplama aracı olarak, Akın, Usta, Başa ve Özçelik’in (2016) Türkçeye uyarladığı Oyun Bağımlılığı Ölçeği (OBÖ) ile Demir ve Cicioğlu’nun (2020) geliştirdiği Dijital Oyun Bağımlılığına İlişkin Farkındalık Ölçeği (DOBİFÖ) kullanılmıştır. Verilerin analizinde Pearson Spearman Korelasyon, Mann-Whitney U Testi, Kruskal-Wallis Testinden yararlanılmıştır. OBÖ ve DÖBİFÖ puanları arasında negatif yönde yüksek düzeyde anlamlı ilişki saptanmıştır. Dijital oyun bağımlılığı puanının erkek e-spor oyuncularının lehine anlamlı farklılık gösterdiği saptanmıştır. Sporcuların yaşı ile OBÖ arasında pozitif yönde orta düzeyde, DÖBİFÖ puanı arasında negatif yönde orta düzeyde anlamlı ilişki bulunmuştur. Zararlı alışkanlığa sahip olma durumuna göre OBÖ ve DOBİFÖ arasında anlamlı farklılık saptanmamıştır. Katılımcıların günlük dijital oyun oynama süresi ile OBÖ ve DOBİFÖ puanları arasında anlamlı farklılık tespit edilmiştir. Araştırma sonucunda, e-spor oyuncularının sporculara göre yüksek düzeyde oyun bağımlılığına sahip olduğu ve oyun bağımlılığına ilişkin farkındalıklarının sporculardan daha yüksek olduğu tespit edilmiştir.

Keywords:

Level Of Awareness For Athletes and E-sports Players About Digital Game Addiction and Digital Game Addiction
2020
Author:  
Abstract:

Today, the spread of digitalization has led to the problem of digital gaming addiction. In this context, the study aimed at studying the level of awareness of athletes and e-sports players about digital gaming addiction and digital gaming addiction. In the study, a relative scanning model was used from the scanning model. The study included 61 athletes and 80 eSports players who played at least 30 minutes a day and played at least 2 days a week. As a data collection tool, Akın, Master, Başa and Özçelik (2016) adapted to Turkish Game Addiction Scale (OBÖ) and Iron and Cicioğlu (2020) developed Digital Game Addiction Awareness Scale (DOBİFÖ) were used. In the analysis of the data, Pearson Spearman Correlation, Mann-Whitney U Test, and Kruskal-Wallis Test were used. There is a significant link between the negative and negative points. It has been found that the digital game addiction score shows significant differences in favor of male e-sports players. The age of the athletes and the OBO in the positive direction at the middle level, the point of the OBO in the negative direction at the middle level. There is no distinction between the harmful habits and the negative habits. There is a significant difference between the participants’ daily digital gameplay time and the OBÖ and DOBIFÖ points. The study found that eSports players have a higher level of game addiction than athletes and their awareness of game addiction is higher than athletes.

Keywords:

Digital Gaming Addiction and Awareness Levels Regarding Digital Gaming Addiction Of Athletes and E-sports Players
2020
Author:  
Abstract:

Lately the issue of digital gaming addiction has arisen due to the widespread of digitalization. In this context, this study aims to evaluate the digital gaming addiction and the awareness levels regarding digital gaming addiction in athletes and e-sports players. In this research, relational screening was used as the research method. 80 e-sports players who play an e-sport game at least 30 minutes a day and 61 athletes who train at least 2 times a week participated in the study. As data collection tools, we used Gaming Addiction Scale (GAS), which was adapted to Turkish by Akın, Usta, Başa and Özçelik (2016) and Awareness of Digital Game Addiction Scale (ADGAS) which was developed by Demir and Cicioğlu (2020). Pearson Spearman Correlation, Mann-Whitney U Test and Kruskal-Wallis Test were utilized to analyze the obtained data. The study finds highly significant negative correlation between GAS and ADGAS scores. Digital gaming addiction scores demonstrate significant difference in favor of male e-sports players. The study shows medium level positive significant correlation between the ages of the athletes and GAS scores while demonstrating medium level negative significant correlation regarding age and ADGAS scores. The study does not find any significant difference in terms of having harmful habits and GAS and ADGAS scores. Findings demonstrate significant difference between daily gaming time and GAS and ADGAS scores. The study concludes that e-sports players have higher level of gaming addiction along with higher awareness regarding gaming addiction in comparison to athletes.

Keywords:

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Gaziantep Üniversitesi Spor Bilimleri Dergisi

Field :   Spor Bilimleri

Journal Type :   Uluslararası

Metrics
Article : 281
Cite : 1.792
2023 Impact : 0.288
Gaziantep Üniversitesi Spor Bilimleri Dergisi