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  Atıf Sayısı 14
 Görüntüleme 155
 İndirme 61
6. Sinif Bitki ve Hayvanlarda Ureme, Buyume ve Gelisme Unitesinin Ogretiminde Oyun Temelli Ogrenmenin Akademik Basari ve Tutum Uzerine Etkisi
2019
Dergi:  
Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi
Yazar:  
Özet:

The aim of this study was to investigate the effects on the students' academic achievement and their attitudes of teaching with game based learning in "Reproduction, Growing and Development unit in Plants and Animals" in Elementary 6th grade Science education class. Semi-experimental model based on pre test and post test was used in the research. The studies were performed in a public school in Giresun in 2016-2017 academic year. Sample of the research was composed of total forty students of sixty grades, 20 experimental group students and 20 control group students. This experimental study was carried out for 12 hours. While in the experimental group, the activities prepared in the current programme and the educational games (taboo) prepared by the researcher in addition to these activities were used, in the control group only the activities prepared according to the achievements in the current programme were used. "Science Academic Achievement Test" and "Science Attitude Scale" were used as the data collection tool in the research. The obtained data were analyzed using SPSS packet program. After data analysis, it was determined that a significant difference was found in academic achievements and attitudes towards science education course between experiment and control group were in favor of the experiment group. In other words, according to the results of the research, the students academic achievements of lesson that was taught by educational game increased and their attitudes towards the course changed positively. As a matter of fact, it is said that "game based learning" contributes positively to students' academic achievements and attitudes towards the lesson by starting from the findings of extensive literature research and study. In addition, if game based learning is actively used in other lessons, it can enable for students to learn by enjoying and having fun.

Anahtar Kelimeler:

6 . The Effect Of Game-based Learning On Academic Success and Attitude In Teaching By The Unit Of Cultivation, Growth and Development In Class Plants and Animals
2019
Yazar:  
Özet:

The aim of this study was to investigate the effects on the students' academic achievement and their attitudes of teaching with game-based learning in "Reproduction, Growing and Development unit in Plants and Animals" in Elementary 6th grade Science education class. Semi-experimental model based on pre test and post test was used in the research. The studies were performed in a public school in Giresun in 2016-2017 academic year. Sample of the research was composed of a total of forty students of sixty degrees, 20 experimental group students and 20 control group students. This experimental study was carried out for 12 hours. While in the experimental group, the activities prepared in the current program and the educational games (taboo) prepared by the researcher in addition to these activities were used, in the control group only the activities prepared according to the achievements in the current program were used. "Science Academic Achievement Test" and "Science Attitude Scale" were used as the data collection tool in the research. The obtained data were analyzed using the SPSS packet program. After data analysis, it was determined that a significant difference was found in academic achievements and attitudes towards science education course between experiment and control group were in favor of the experiment group. In other words, according to the results of the research, the students academic achievements of lesson that was taught by educational game increased and their attitudes towards the course changed positively. As a matter of fact, it is said that "game-based learning" contributes positively to students' academic achievements and attitudes towards the lesson by starting from the findings of extensive literature research and study. In addition, if game-based learning is actively used in other lessons, it can enable for students to learn by enjoying and having fun.

Anahtar Kelimeler:

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Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi

Alan :   Eğitim Bilimleri

Dergi Türü :   Uluslararası

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