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The Impact of Experiential Learning Method and Vocabolary Mastery Toward Indonesiaon Students' Reading Comprehension Though Animation Video
2019
Journal:  
Journal for the Education of Gifted Young Scientists
Author:  
Abstract:

The aim of the research is to know the influenced of using experiential learning and animation video as a method toward students’ reading comprehension and vocabulary mastery. The researcher used quantitative experiment used survey Technic. The instrument using test validity and realibility. The respondents of the research is all of students grade 7th in Al Inayah Islamic Junior High School at Cilegon city they are 86 students in Stratefied Random Sampling. Reading comprehension is an intentional, active, interactive process that occurs before, during and after a person reads a particular piece of writing. Therefore vocabulary mastery is not only knowing the words and its meanings, but also knowing about how the words sound and how the words are used in the context. It is that knowing a word by sight and sound and knowing its dictionary definition are not the same as knowing how to use the word correctly and understanding it when it is heard or seen in various contexts. This research combaining the method and media toward reading comprehension and vocabulary mastery. There are experiential learning method and animation video as media.Based on the results of data processing using SPSS 17.0, obtained the value of t count for experiential learning method (X1) of 1.416 and the value of sig. 0.001. And t table is T (α / 2; n-k-1) = T (0.05 / 2; 21-2-1) = T (0.025; 19) = 0.475. Because the value of t count (0.475) is larger t table (1.416), then H0 is rejected and H1 is accepted.  Therefore  the value of t count for animation video (X3) of 1.078 and the value of sig. 0.000. And t table is T (α / 2; n-k-1) = T (0.05 / 2; 21-2-1) = T (0.025; 19) = 0.475. Because the value of t count (0.475) is larger t table (1.078) Therefore  the value of t count for vocabulary mastery (X2) of 1.161 and the value of sig. 0.000. And t table is T (α / 2; n-k-1) = T (0.05 / 2; 21-2-1) = T (0.025; 19) = 0.475. Because the value of t count (0.475) is larger t table (1.161), so it can be conclude  that there is significant influence of experiential learning method and animation video toward  students’  reading comprehension and students’ vocabulary mastery.

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2019
Author:  
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Journal for the Education of Gifted Young Scientists

Field :   Eğitim Bilimleri

Journal Type :   Uluslararası

Metrics
Article : 481
Cite : 1.046
2023 Impact : 0.1
Journal for the Education of Gifted Young Scientists