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Sanal Gerçeklik, Hakikat Kavramının Dönüşümü ve Popüler Kültürdeki Yansımaları
2019
Journal:  
Türkiye İletişim Araştırmaları Dergisi
Author:  
Abstract:

 İnsanoğlu evreni anlamaya, görünen dünyanın gerisinde ne olduğunu çözmeye çalışmıştır. İnsan, evrenin temelinin maddi mi, yoksa “maddi olmayan” mı olduğu üzerine fikir ayrılıklarına düşmüştür. Bütün düşünce tarihi, bu temel çerçevesindeki yaklaşımlar üzerine kuruludur. Teknoloji devrimi, ekonomik, kültürel ve sosyal uygulamalara hükmederek, yaşamın tüm alanlarında alışkanlıkları değiştirmiştir. Teknoloji insanların hayatını sanal ortamlara taşımaktadır. Sanal gerçeklik teknolojisi (VR), duyu organlarını aldatarak kullanıcıyı sayısal bir dünyanın içine daldırabilmektedir. Böyle bir ortamda “gerçeklik” ve “sanal” kavramları dönüşüme uğramaktadır. İnsanlığın hakikat arayışı sanal gerçeklik teknolojileriyle yeni bir döneme girmiştir. İnsanın gerçeklikle kurduğu ilişki, popüler sinema filmlerinin konusu olmuştur. Sanal gerçeklik evreninde hakikat arayışının toplumsal iz düşümlerini ele almak için, 90’lardan bu yana, filmlerin sanal gerçeklik teknolojisine yaklaşımlarını incelemek önemlidir. Artık gerçeğin ne kadar gerçek olduğunu sorgulama noktasına gelinmiştir. Bu çalışma, popüler sinema ürünleri üzerinden insanoğlunun ve toplumun, sanal evrene göçünü incelemeyi amaçlamaktadır. Makale, popüler sinema ürünlerinde hakikatin peşinde koşma refleksinin, giderek hakikatten kaçma eğilimine dönüştüğünü göstermeyi hedeflemiştir. Sanal gerçeklik evreninde hakikat arayışının toplumsal iz düşümlerini ele almak için, örneklem olarak Matrix ve Başlat filmleri seçilmiştir. Bu örneklemin, evrenin tözü ile ilgili iki bin yıllık tartışmanın vardığı noktayı gözlemlemeyi sağlaması amaçlanmaktadır. 90’ların fiziki gerçekliğin savunucusu filmler dizisine örnek olarak kült film Matrix, son dönemi temsilen de Başlat filmi incelenmiştir. 

Keywords:

Virtual Reality, Conversion of the Concept of Truth and Reflections in Popular Culture
2019
Author:  
Abstract:

The human son has tried to understand the universe, to solve what is behind the visible world. Man has fallen into differences on whether the basis of the universe is material or "not material". The entire history of thought is based on the approaches in this basic framework. The technological revolution, dominating economic, cultural and social practices, has changed habits in all areas of life. Technology is bringing people’s lives into virtual environments. Virtual reality technology (VR) is capable of deceiving the sensory organs and immersing the user into a numerical world. In such a environment, the concepts of “reality” and “reality” are transformed. Humanity’s search for truth has entered a new era with virtual reality technologies. The human relationship with reality has become the subject of popular cinema films. In order to deal with the social traces of the search for truth in the virtual reality universe, it is important to study the approaches of films to virtual reality technology since the 90s. It is now questioning how true the truth is. This study aims to explore the immigration of humanity and society into the virtual universe through popular film products. The article aims to show that the reflection of the pursuit of truth in popular film products is increasingly turning into a tendency to escape from truth. To deal with the social traces of the search for truth in the universe of virtual reality, the Matrix and Start films have been selected as examples. This example is intended to make it possible to observe the point where the two thousand-year discussion of the universe’s discourse has reached. The defendant of the physical reality of the 90s film series is an example of the cult film Matrix, which represents the last period, and the Beginning film is also studied.

Keywords:

Virtual Reality, Transformation Of ‘truth’, and The Subsequent Reflections On Popular Culture
2019
Author:  
Abstract:

Since ancient times humankind has tried to understand the universe and to figure out what is behind the visible world. Humans, who tend to accept what they perceive by their senses as “truth”, have clashed over whether the basis of universe and nature is material or immaterial. Even though the understanding of what underlies the universe constantly changes, the entire history of thought has evolved around these two assumptions. Technological developments which has been taking place since the mid-twentieeth century has changed habits in all areas of life by dominating economic, cultural and social practices. Technology brings people’s lives into virtual environments. The virtual reality technology can submerge the user into a digital world by blocking the external world and deceiving the senses. It is possible that this day-by-day developing technology is an alternative to physical reality. In such an environment both the concepts of “reality” and “virtual” as well as the processes of information undergo a transformation. Humanity’s search for ultimate reality has entered a new era with the virtual reality technologies. The person who seeks the real truth through philosophy has used artistic products to make sense out of himself. The relationship, which both the individual, and the society as a whole have established with reality, has been the subject of popular motion-pictures. In order to address the social projections of truth-seeking in the universe of virtual reality, it is important to analyse the approaches of films to the virtual reality technology since the 1990s. In this era in which the line between the physical and the virtual reality has become blurred, we have already come to the point of questioning how real the truth is. This article aims to investigate the migration of humanity and society to the virtual universe through the popular cinematography products. The article aims to show that the pursuit of truth in popular cinema products has gradually turned into a tendency to escape from reality. In order to address the social implications of the search for truth in the universe of virtual reality, Matrix and Ready Player One films were chosen as the sample. This sampling is intended to enable the observation of the point where the two thousand-year-old debate on the substance of the universe has reached. The cult film Matrix was selected as an example of the films defending the physical reality of the 90s, and the Ready Player One film was considered as a representative of the last period. 

Keywords:

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Türkiye İletişim Araştırmaları Dergisi

Journal Type :   Uluslararası

Metrics
Article : 351
Cite : 972
2023 Impact : 0.15
Türkiye İletişim Araştırmaları Dergisi