This study aims to investigate the impact of learning activities based on mind and intelligence games (MIG) on the creative problem-solving abilities of primary school 4th-grade students. The study used a quasi-experimental pretest-posttest control group design. The research study group comprised fourth-grade students from an Istanbul public primary school. The study group included 75 primary school students, 39 in the experimental group and 36 in the control group, as determined by the random group sampling method. Data for the study were gathered using the creative problem-solving scale. According to the study, mind and intelligence games positively affected primary school students' creative problem-solving skills.
This study aims to investigate the impact of learning activities based on mind and intelligence games (MIG) on the creative problem-solving abilities of primary school 4th-grade students. The study used a quasi-experimental pretest-posttest control group design. The research study group comprised fourth-grade students from an Istanbul public primary school. The study group included 75 primary school students, 39 in the experimental group and 36 in the control group, as determined by the random group sampling method. Data for the study were gathered using the creative problem-solving scale. According to the study, mind and intelligence games positively affected primary school students' creative problem-solving skills.
Alan : Eğitim Bilimleri
Dergi Türü : Uluslararası
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