Violence has been encountering as a phenomenon which is a part of daily life in both traditional and digital media. In other words, neither the existence of violence in the media nor the debates on this subject are new. On the other hand, the presentation of violence in fictional content should be viewed from a different point of view, especially in the context of aesthetization. Because of the possibilities provided by digital technologies, violence emerges as a virtual but realistic, uncontrolled and even almost apathetic. Especially in digital games, violence is created by aestheticizing these features as well. In this study, digital games are discussed as a type of media narration, and an examination based on how the violence phenomenon in the cinematic fragments prepared for the promotion of these games are presented and specifically aesthetized is carried out. In the first stage, a debate is on how violence is aesthetized in the media; In the second stage, the cinematic fragment selected through the random sample of the League of Legends is examined by mythical analysis. In this way, the semantic universe is being tried to be revealed because the violence is aesthetized.
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