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  Citation Number 4
 Views 18
 Downloands 2
Mimari Miras Eğitiminde Artırılmış Gerçeklik ve Fotogrametri Desteği
2021
Journal:  
Bilişim Teknolojileri Dergisi
Author:  
Abstract:

Günümüz teknolojisi somut kültürel mirasın dijital ortama aktarılmasına ve sanal müze/tarihi eser ziyaretlerinin yapılabilmesine olanak sağlayacak düzeye gelse de ülkemizdeki tarihi eserler için bu alanda yeterince çalışma yapılmamıştır. Bu çalışmanın iki temel amacı vardır. Öncelikle, özellikle ilköğretim çağındaki çocuklara tarihi eserlerimizin tanıtılmasını daha eğlenceli ve akılda kalıcı hale getirecek bir uygulama ve yöntem önerilmektedir. Ayrıca, ülkemiz topraklarındaki çeşitli dönemlere ait tarihi eserlerimizin üç boyutlu dijital modellerinin oluşturularak sanal ortama aktarılması hedeflenmektedir. Bu sayede kültürel mirasımızın gelecek nesillere aktarımı ve dünyaya tanıtımı kolaylaşacaktır. Çalışmada fotogrametri yoluyla üç boyutlu modelleme ve artırılmış gerçeklik teknolojilerinden yararlanılmaktadır. Tarihi eserlerin 3B modellerinin oluşturulması aşamasında, elde edilen modelin kalitesini artırmaya yönelik çeşitli ölçüm ve araştırmalar yapılmıştır. Bu eserlerin fotoğraflarını ve tanıtıcı bilgilerini içeren bir kitapçık tasarlanmış ve AG teknolojisi ile kullanıcıların mobil cihazlarının kamerası vasıtasıyla bu eserlerin üç boyutlu hallerini inceleyebileceği eğitsel bir uygulama geliştirilmiştir. Uygulama için gerçekleştirilen kullanıcı testinin sonuçları böyle bir uygulamanın eğitimde kullanılmasının katılımcılar tarafından çok faydalı bulunduğunu göstermektedir.

Keywords:

Improved Reality and Photogrammetry Support in Architectural Heritage Education
2021
Author:  
Abstract:

Although today’s technology reaches the level that will allow the transfer of concrete cultural heritage to the digital environment and the possibility of virtual museums/historical works to be visited, we have not done enough work in this field for historical works in our country. This work has two main objectives. First of all, a practice and method is recommended, especially to children of primary education, to make the introduction of our historical works more fun and consistent in mind. In addition, the aim is to transfer to the virtual environment by creating three-dimensional digital models of our historical works of various periods in our country. This will make it easier to transfer our cultural heritage to the future generations and to promote it to the world. The study uses three-dimensional modeling and enhanced reality technologies through photogrammetry. At the stage of the creation of 3B models of historical works, various measurements and research have been carried out to improve the quality of the model obtained. A library that contains the photos of these works and the introductory information has been designed and an educational application has been developed in which users can explore the three-dimensional state of these works through the camera of their mobile devices with AG technology. The results of the user test performed for the application show that the use of such an application in training was very beneficial for the participants.

Keywords:

Augmented Reality and Photogrammetry Support In Architectural Heritage Education
2021
Author:  
Abstract:

Although today's technology has matured to the level that allows the transfer of tangible cultural heritage to the digital environment and virtual visits of museums / historical artefacts, there has not been enough work in this field for historical artefacts in our country. This study has two main objectives. First of all, we propose an application and method that will make the introduction of our historical artefacts to children of primary school age more fun and memorable. Besides, it is aimed to create three-dimensional digital models of our historical artefacts from various periods in our country's territory and transfer them to the virtual environment. In this way, the transfer of our cultural heritage to future generations and its introduction to the world will be easier. Three-dimensional modelling through photogrammetry and augmented reality technologies are used in the study. During the creation of 3D models of historical artefacts, various measurements and research were conducted to increase the quality of the model obtained. A booklet containing photos and introductory information of these artefacts has been designed and an educational application has been developed where users can examine the three-dimensional versions of these artefacts via the camera of their mobile devices using AR technology. The results of the user evaluation test carried out for the application show that the utilization of such an application in education is found very helpful by the participants. 

Keywords:

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Bilişim Teknolojileri Dergisi

Field :   Eğitim Bilimleri; Fen Bilimleri ve Matematik

Journal Type :   Uluslararası

Metrics
Article : 443
Cite : 3.198
2023 Impact : 0.458
Bilişim Teknolojileri Dergisi