User Guide
Why can I only view 3 results?
You can also view all results when you are connected from the network of member institutions only. For non-member institutions, we are opening a 1-month free trial version if institution officials apply.
So many results that aren't mine?
References in many bibliographies are sometimes referred to as "Surname, I", so the citations of academics whose Surname and initials are the same may occasionally interfere. This problem is often the case with citation indexes all over the world.
How can I see only citations to my article?
After searching the name of your article, you can see the references to the article you selected as soon as you click on the details section.
 ASOS INDEKS
  Citation Number 1
 Views 13
A Review On Educational Computer Games In Efl Classrooms
2017
Journal:  
Participatory Educational Research
Author:  
Abstract:

A wealth of research reported that educational computer games have recently drawn the attention of educators and researchers as they provide effective learning environment in which to motivate students, thanks to their attractive features and entertaining aspect. The game is a well-known concept, which refers the individual to experience simulated real life situations competitively. Educational game is defined as a type of software that permits the students to learn course topics or to develop problem-solving abilities by using game format. In other words, games may be effective tools for promoting learning and facilitating to comprehend complex subject matter. It is widely believed that integration of educational computer games into modern educational system would help to resolve current learning difficulties. A plethora of educational computer games have been developed to help students become engaged in the language teaching. Educational computer games have been introduced to language learners and EFL teachers as an innovative strategy for improving the quality of language instruction. In that sense, this review study aims to explore the impact of use of educational games to language learning and teaching process from different aspects. Afterwards, necessary factors for the employment and implementing of educational games into flow of regular language course are presented. The characteristics and examples of well-designed computer games are defined. In addition, the roles of both teachers are mentioned. Lastly certain major suggestions will be made to raise the use of educational computer games in EFL classroom settings.

Keywords:

Citation Owners
Attention!
To view citations of publications, you must access Sobiad from a Member University Network. You can contact the Library and Documentation Department for our institution to become a member of Sobiad.
Off-Campus Access
If you are affiliated with a Sobiad Subscriber organization, you can use Login Panel for external access. You can easily sign up and log in with your corporate e-mail address.
Similar Articles




Participatory Educational Research

Journal Type :   Uluslararası

Participatory Educational Research