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Etkileşimli Hikâye Anlatma Sistemlerinde Oyuncu Profilleri: Örnek C++ Örüntü Tanıma Profil Çıkartıcı
2015
Journal:  
AJIT-e: Academic Journal of Information Technology
Author:  
Abstract:

Oyuncu profili çıkartma bilgisayar oyunları ile ilgili popüler bir araştırma sahasıdır ama Etkileşimli Hikaye Anlatma Sistemleri için çok önemlidir. Bu çalışmada amacımız: 1 oyuncu eylemlerini sürekli gözlemleyerek gerçek zamanlı profiller çıkartmak, 2 profil çıkartabilmek için örüntü oyuncu eylemleri dizisi tiplerini tanımlamak, 3 örüntüleri hızlı bir biçimde eşleştirmek, ve 4 eşleşen örüntüler ile oyuncu profilleri arasındaki ilişkiyi örüntü-motivasyon eşleştirmeleri ile ortaya koymaktır. Bu bağlamda, bir Etkileşimli Hikaye Anlatma projesinde kullanılmak üzere karmaşık örüntü örnekleri tanımladık ve C++ dilinde bir profil çıkartıcı geliştirdik.

Keywords:

player profiles sample c viewer recognition profile extractor in interactive storytelling systems
2015
Author:  
Abstract:

the player profile sticker is a popular research field related to computer games but it is very important for interactive storytelling systems in this study our aim is to constantly observe 1 player actions and to remove real-time profiles by constantly observing real-time profiles in order to remove 2 profiles in order to identify the series types of the player actions in a quick way and to match the relationship between 4 matching images and player profiles in this context, we defined examples of complex images to be used in an interactive storytelling project and developed a profiling in c language

Keywords:

Player Profiling For Interactive Storytelling Systems: A C++ Pattern Matching Profiler
2015
Author:  
Abstract:

Player profiling is a popular research area in computer gaming but it is especially important for interactive storytelling IS systems. In this article our aim is: 1 to real-time profile players by constantly monitoring player actions, 2 to define pattern sequence of player actions types for profiling, 3 to match patterns rapidly, and 4 to define the relationship between matched patterns and player profiles by pattern-motivation pairings. We defined complex pattern samples for profiling and developed a C++ profiler for an Interactive Storytelling project that matches user actions to these patterns.

Keywords:

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AJIT-e: Academic Journal of Information Technology

Journal Type :   Uluslararası

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Article : 332
Cite : 1.990
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AJIT-e: Academic Journal of Information Technology