In this study, it was aimed to examine the relationship between the awareness of digital game addiction and leisure satisfaction levels of the students of the Faculty of Sports Sciences. In the study conducted according to the general screening model, the relational screening model was used. As a data collection tool in the research; The “Personal Information Form” was developed by Beard and Ragheb by Karlı et al. adapted into Turkish by the Leisure Time Satisfaction Scale and the “Digital Game Addiction Awareness Scale” developed by Demir and Cicioğlu. The research group consisted of 767 students studying at Aydın Adnan Menderes University, Balıkesir University and Muğla Sıtkı Koçman University Faculty of Sport Sciences in the 2022-2023 academic year. As a result of the research, there was a significant difference between the sub-dimensions of digital game addiction awareness of the participants and the gender variable, between the sub-dimensions of digital game addiction awareness and the grade level variable, between the relaxation sub-dimension of leisure satisfaction and the variable of daily digital game playing time, and the sub-dimensions of digital game addiction awareness. It was found that there was a significant difference between the variable of daily digital game playing time. As a result, it was concluded that there is a significant and positive relationship between the digital game addiction awareness levels of the participants and their leisure time satisfaction levels.
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