Abstract The present experience report deals with a proposal to use electronic games as an object of knowledge for the early years of elementary school in a private school in the city of Cubatão/SP during the pandemic period of COVID-19, considering the social distance and synchronous classes remotely. The main results achieved were: expressive participation by students, identification of characteristics arising from the use of games, possibility of articulating knowledge and peculiarities of its use, in addition to the development of reframing and its adaptation.
Benzer Makaleler | Yazar | # |
---|
Makale | Yazar | # |
---|