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Dijital Oyunları İleri Yaşlı Bireylerin Bilişsel İşlevlerini Artırır mı?
2021
Journal:  
Psikoloji Çalışmaları
Author:  
Abstract:

Bilişsel süreçler, kendi başına yemek yiyebilmek, kişisel bakım ve ilaç/ para idaresinin yapılabilmesine kadar pek çok basit ya da kompleks günlük yaşamsal aktivitelerde önemli bir rol oynamaktadır. Artan yaşla birlikte bilişsel yeteneklerdeki düşüş, yaşlı yetişkinlerin toplumda bağımsız kalma becerilerini engeller ve yaşam kalitelerini olumsuz yönde etkiler. Bu nedenle bir dizi çalışma, bu tür becerileri sürdürebilecek ve etkili bir şekilde geliştirebilecek yolları araştırmaktadır. Dijital oyunlar farklı yaştaki bireyler tarafından tercih edilen boş vakit geçirme aracı haline gelmiştir. Ayrıca, eğlence, stres atma gibi birçok amaçla da oynanabilmektedir. Bu bağlamda, kolay erişebilir ve eğlenceli olmalarından dolayı ileri yaştaki bireylerin sıklıkla tercih ettiği dijital oyunların bilişsel süreçlerini iyileştirip iyileştirmediği dikkat çekici bir araştırma konusudur. Alan yazında yer alan araştırmaların bulguları genelde dijital oyun oynamanın tepki süresini, çalışma belleğini ve görev değiştirme gibi becerileri geliştirdiğini göstermektedir. Ancak, dijital oyun oynamanın etkili bir bilişsel egzersiz rejimi olduğunu iddia etmeden önce araştırılması gereken konular vardır. Bu aşamada, mevcut çalışma, ileri yaştaki bireylerde dijital oyunların etkinliğinin sınanmasına yönelik bir derleme olup, dijital oyunların bilişsel avantaj getirisinin olup olmadığı incelenmiş, gelecek çalışmalar için araştırma önerilerinde bulunulmuştur. Örneğin, uzak transfer etkisinin diğer bir değişle, bu etkilerin günlük aktivitelerin de daha iyi yapılabilmesine neden olup olmadığını ve gelişen bilişsel becerilerin uzun süre korunabilmesini sağlayan koşulların neler olduğu açıklama bekleyen sorulardır. Ayrıca, dijital oyunların ekolojik geçerlik ve herhangi bir zihinsel faaliyetten farklı bir getirisinin olup olmadığının araştırılması gerekmektedir. Ayrıca, daha önce Boot, Blakely ve Simons (2011) ve Boot, Simons, Stothart ve Stutts (2013) tarafından ortaya konulan öneri; plasebo etkilerinin göz önünde bulundurulmasının önemi, vurgulanmıştır.

Keywords:

Does Digital Games Increase the Intellectual Functions of Advanced Elderly Individuals?
2021
Author:  
Abstract:

Cognitive processes play an important role in many simple or complex daily life activities, until they can eat alone, personal care and medicine/money management can be done. The decline in cognitive abilities with age increases the ability of elderly adults to remain independent in society and negatively affects their quality of life. Therefore, a series of studies are researching ways to maintain and effectively develop such skills. Digital games have become the preferred free time spending tool by individuals of different ages. It can also be played for many purposes, such as entertainment, stress. In this context, it is a remarkable research topic that, because they are easily accessible and fun, older individuals often prefer digital games improve the cognitive processes or not. The findings of research in the field summer show that digital gameplay generally develops skills such as response time, work memory, and task change. However, there are topics to be investigated before claiming that digital gameplay is an effective cognitive exercise regime. At this stage, the current study is an aggregation aimed at testing the effectiveness of digital games in older individuals, and research recommendations for future studies have been made to be examined whether digital games bring cognitive advantages. For example, with another variable of the distant transfer effect, these effects are questions waiting for an explanation of whether they are causing daily activities to be better performed and what are the conditions that allow developing cognitive skills to be preserved for a long time. In addition, it is necessary to investigate whether digital games have an ecological validity and a different yield from any mental activity. Also, the proposals previously made by Boot, Blakely and Simons (2011) and Boot, Simons, Stothart and Stutts (2013) have been emphasized; the importance of taking into account the placebo effects.

Keywords:

Can Digital Game Play Improve Older Adults’ Cognitive Skills
2021
Author:  
Abstract:

Cognitive skills are essential for the performance of basic and instrumental daily living activities such as self-care, medication, and finance management. A decline in cognitive abilities with increasing age thus hinders older adults’ ability to remain independent in society and negatively influences their quality of life. Therefore, many studies have investigated ways that can maintain and effectively improve such skills. Digital games have become a favored leisure activity by all age groups and are played for entertainment and stress relief. In this context, the ease with which digital games can be played within the home and their entertaining nature have led researchers to examine their effectiveness in enhancing older adults’ cognitive skills. Although the findings indicate cognitive advantages, such as improved reaction times, working memory, and task-switching abilities, many questions require further clarification before claiming that digital game play is an effective cognitive training regime. Therefore, the current review aims to examine the cognitive advantages of digital games for older adults and suggests future research directions. The following topics need to be further explored: the existence of far transfer effects, that is, whether such improvements lead to better performance of daily activities, the long-term maintenance of enhanced skills and the underlying responsible mechanisms, the ecological validity of digital games, and digital games’ provision of benefits beyond cognitive simulations. Furthermore, the importance to consider placebo effects, which was suggested by Boot, Blakely, and Simons (2011) and Boot, Simons, Stothart, and Stutts (2013), is emphasized.

Keywords:

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Psikoloji Çalışmaları

Field :   Sosyal, Beşeri ve İdari Bilimler

Journal Type :   Uluslararası

Metrics
Article : 262
Cite : 1.102
Psikoloji Çalışmaları