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  Citation Number 11
 Views 266
 Downloands 43
MUHASEBE EĞİTİMİNDE OYUNLAŞTIRMA: DİJİTAL OYUN TABANLI ÖĞRENME
2019
Journal:  
Muhasebe ve Vergi Uygulamaları Dergisi
Author:  
Abstract:

Teknolojinin odağında olan ve kendilerini bildikleri anda teknolojiyle tanışıp onu yaşamlarının bir parçası haline getiren 21. yy. çocukları ve gençleri, literatürde “dijital yerliler” olarak adlandırılmaktadır. Bu grubun teknolojiye olan hakimiyeti, öğrenme özelliklerini de etkilemektedir. Dijital yerli olan günümüz öğrencileri, kendilerinin pasif kaldığı konu anlatımına dayalı dersler yerine görsel içerikli aktif öğrenme ortamlarını tercih etmektedirler. Oyunlaştırma kavramı, öğrenmeyi çekici kılmak için oyun mekaniğinin uygulanması olarak tanımlanabilir. Dijital yerli öğrencilerin neredeyse tamamı, eğitim ortamlarında yeni teknolojilerin kullanılmasını beklemektedirler. Bunun sonucu olarak, özellikle gelişmiş ülkelerde, yükseköğrenimde dijital oyun kullanımına atfedilen önem giderek artmaktadır. Son yıllarda, eğitimde dijital oyunların kullanımı ile çeşitli öğrenme çıktıları arasındaki ilişkinin incelenmesi, giderek artan bir öneme kavuşmuştur. Bu tür oyunlar, günümüz öğrencilerinin, eğitim kurumlarını yeni öğretim yöntemleri keşfetmeye zorlamasıyla ortaya çıkan arayışta uygun bir çözüm olarak görülmektedir. Bu çalışma, dijital oyunlardan muhasebe eğitiminde nasıl faydalanılabileceği konusuna odaklanmaktadır. Literatür taraması niteliğindeki bu çalışmayla, dijital oyunların etkinliğinin anlaşılması ve dijital çağda eğitimin geleneksel kalıpların dışına çıkması gerekliliği konusunda farkındalık yaratılması amaçlanmaktadır. 

Keywords:

Learning in Accounting: Learning on the Digital Game
2019
Author:  
Abstract:

The 21st century is the center of technology, and when they know themselves, they get acquainted with technology and make it part of their lives. Their children and youth are called "digital indigenous" in literature. The mastery of this group in technology also affects the learning characteristics. Today’s digital indigenous students prefer active learning environments with visual content rather than lessons based on the subject narration they remain passive. The gameplay concept can be defined as the application of the game mechanics to make learning attractive. Almost all digital indigenous students expect the use of new technologies in their educational environments. As a result, especially in developed countries, the importance attributed to the use of digital games in higher education is increasing. In recent years, the study of the relationship between the use of digital games in education and various learning outcomes has become increasingly important. Such games are seen as a suitable solution in the quest that arises with the fact that today’s students are forced to discover new teaching methods. This study focuses on how digital games can be benefited in accounting education. This study in the nature of literature scan aims to understand the effectiveness of digital games and create awareness of the need for education out of traditional patterns in the digital age.

Keywords:

Gamification In Accounting Education: Digital Game-based Learning
2019
Author:  
Abstract:

The 21st century children and youngsters who are at the center of technology and make it a part of their lives are called "digital natives" in the literature. This group's technological competence also influences their learning characteristics. Today's students who are digital natives prefer active learning environments with visual content rather than lectures in which they are passive listeners. The concept of gamification can be defined as the application of play mechanics in learning environment to make it attractive. Almost all digital native students expect new technologies to be used in educational environments. Thus, the importance attached to the use of digital gaming in higher education, especially in developed countries, is increasing. In recent years, the study of the relationship between the use of digital games in education and various learning outcomes has gained an increasing emphasis. Such games are seen as a viable solution in today's quest to explore new teaching methods that students force their educational institutions to do. This study focuses on how to utilize digital games in accounting education. With this literature review study, it is aimed to understand the effectiveness of digital games and to raise awareness about the necessity to go beyond traditional patterns of education in digital age.

Keywords:

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Muhasebe ve Vergi Uygulamaları Dergisi

Field :   Sosyal, Beşeri ve İdari Bilimler

Journal Type :   Ulusal

Metrics
Article : 447
Cite : 1.812
Quarter
Basic Field of Social, Humanities and Administrative Sciences
Q1
63/520

Muhasebe ve Vergi Uygulamaları Dergisi