Bu araştırmanın amacı, Işık ve Ses ünitesine ait oyun temelli etkinliklerin ortaokul öğrencilerinin fen öğrenmesine olan etkisini akademik başarı, fen öğrenmeye yönelik motivasyon, tutum ve cinsiyet değişkenlerine göre incelemektir. Araştırma bir ortaokulun iki farklı 6. sınıf şubesinde gerçekleştirilmiştir. Nicel araştırma yöntemlerinden ön test - son test kontrol gruplu yarı deneysel desen kullanılmıştır. Veri toplama aracı olarak; araştırmacı tarafından geliştirilen 6. sınıf Işık ve Ses ünitesine yönelik akademik başarı testi, fen öğrenimine yönelik motivasyon ölçeği ve tutum ölçeği kullanılmıştır. Verilerin bağımsız değişkenler arasında anlamlı bir farklılık olup olmadığı t-testiyle analiz edilmiştir. Araştırmanın sonucuna göre deney grubundaki öğrencilerin akademik başarıları, fen öğrenimine yönelik motivasyonları ve derse karşı tutumları kontrol grubu öğrencilerinin puanlarına göre daha yüksek olduğu, cinsiyet değişkeni açısından başarı ve motivasyona etkisi olmadığı ancak derse karşı tutumlarının kız öğrenciler lehine olumlu tutum geliştirdiği görülmüştür.
The purpose of this research is to study the impact of the game-based activities of the Light and Sound Unit on the learning of high school students according to academic success, the motivation, attitude and gender variables towards the learning of science. The study was conducted in two different sixth-class branches of a secondary school. Pre-test of Nicel research methods - the final test control group has been used semi-experimental patterns. As a data collection tool; the 6th class Light and Sound Unit academic success test developed by the researcher, the motivation scale for science learning and the attitude scale were used. It was analysed by the t-test whether the data had a significant difference between the independent variables. According to the study, the academic achievements of students in the experiment group, the motivations towards the learning of science and the attitudes against the class were higher than the scores of students in the control group, the success and motivation in terms of gender variables were not influenced but their attitudes against the class developed a positive attitude in favor of girls students.
The purpose of this research is to investigate the effect of game-based activities of light and sound units on middle school students' science learning according to academic achievement, motivation, attitude and gender variables. This research was conducted in two different 6th grade level in a middle school. The quasi - experimental design with pre - test and post - test control groups was used. As a data collection tool; the academic achievement test for the 6th grade Light and Sound unit, the motivation scale for science learning and attitude scale was used. The data was analyzed by the t-test if there were any significant differences between the independent variables. According to the results, it was seen that the students in the experimental group had higher academic achievement, motivation towards science learning and attitudes towards the lesson compared to control groups’ students. Gender differences had no effect on academic achievement and motivation but their attitude towards the lesson improved positive attitude in favor of the female students.
Alan : Eğitim Bilimleri
Dergi Türü : Uluslararası
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